If you have used ChatGPT, you know it answers whatever is in front of it. You type a question, it types back. But here is something it quietly struggles with: acting on a fact you mentioned a while ago, after that fact has scrolled out of view. Can the model still use what it can no longer see? That is the question this post is about.
Think of the children’s card game Memory. Cards lie face down. You flip two, see a fox and a boat, then flip them back. The whole game is keeping those pictures in your head until you find their twins. The board itself never shows you what you need. You have to carry it in your memory.
That game turns out to be one of the cleanest ways to test an AI model. A group of researchers from Fudan University, Zhejiang University, The Chinese University of Hong Kong, and Shanghai AI Lab built a test around exactly this. The paper introduces a benchmark called RNG-Bench. A benchmark is just a standard test, run the same way for every model so the scores can be compared fairly. The short version of what they found: the best models on the market today are surprisingly bad at the card game, and worse at anything harder.
Why the screen in front of you is not enough
There is a name for situations where whatever you can see right now tells you everything you need to know. It is called Markov. Chess is Markov. Look at the board and the best move is decided by the pieces in front of you. How the game got there does not matter.
Most real work is not like that. A non-Markov situation is one where two moments can look identical on screen but call for different actions, because something earlier changed what the right move is. The face-down cards are the perfect example. The board looks the same whether or not you have already peeked at the fox. Only your memory tells the two apart.
This sounds like a small academic point. It is not. It is the difference between a test a model can pass by spotting surface patterns and a test that forces it to keep a running picture of the world in mind.
What RNG-Bench actually does
The test uses two games, each chosen to stress a different kind of memory.
The first is the card matching game, the children’s game scaled up. Pictures flash for a moment, then hide. To score, the model has to recall where it saw each one and match the pairs. This tests a fixed set of hidden facts that do not move once you have seen them.
The second is a maze seen from the inside. The model walks through a corridor, seeing only what is right in front of it, and has to build a map of the whole place from those narrow glimpses. This is harder, because the thing to remember is not a fixed list. It is a picture that keeps growing as you move.
Two design choices make the test sharp. First, the difficulty can be turned up one dial at a time: how big the board is, how easy the patterns are to tell apart, and whether the model gets its information as text or as a picture. The rules stay the same, so when a score drops you can point at exactly which dial caused it. Second, there is a clever control the researchers call the memory gap.
The trick that tells forgetting apart from bad judgment
Every memory test has a catch. If a model fails, you cannot tell whether it forgot the fox, or remembered the fox perfectly and still made a foolish move. Two very different problems, same low score.
So the researchers built what they call an oracle. It is the same game, except this version is handed the right answer at every single step, for free. It never has to remember anything. So if the oracle scores well and the normal model does not, the gap between them can only be forgetting. Picture giving one card player a perfect photographic memory and watching how far the ordinary player falls behind. That distance is the cost of a leaky memory, measured cleanly.
That one design choice is what makes the numbers worth reading.
The numbers
Seven models went through it: GPT-5.4, Gemini-3.1-Pro, two sizes of Qwen3.5, Kimi-K2.5, and two Seed-2.0 models.
On the card game at a 10 by 10 board, using pictures, GPT-5.4 got 62.3 percent of the pairs right. Gemini-3.1-Pro hit 50.0 percent. Qwen3.5-397B managed 25.3 percent. Read that again. The strongest model on the planet, on a children’s memory game, missed more than a third of the matches.
The maze was worse. On a 13 by 13 layout, Gemini-3.1-Pro reached a 50.0 percent success rate. GPT-5.4 fell to 20.0 percent. Qwen3.5-397B scored zero. Not low. Zero. A model with hundreds of billions of moving parts could not finish a single maze that depended on remembering where it had been.
Then comes the finding that should make anyone building with these tools pay attention. Take Qwen3.5-397B on the card game. At a tiny 4 by 4 board it scored 90.6 percent, nearly perfect. Move to a 12 by 12 board, with the same rules, and it scored 0.7 percent. The model can hold a few facts. Then, past some small point, the whole picture falls apart at once.
Two results that change how you read a flashy demo
The kind of input mattered enormously. When the same fact arrived as a clean text label, the card game scored between 67 and 74.9 percent. When it arrived as a messy picture, scores collapsed to around 20 to 22 percent. The lesson: a model that can handle both words and pictures often has a weak link on the picture side. It has to read the image correctly before it can even try to remember it, and that reading step quietly fails a lot.
The second result is the one worth sitting with. The researchers deleted the model’s own log of its past moves, the running record of “I flipped this, then that.” Performance dropped by roughly 70 to 75 percent. So the model was not holding the board in some inner sense of the world. It was leaning on its own written notes, rebuilding what it knew by rereading its own diary. Take the diary away and the memory mostly disappears. The paper says these notes are load bearing, and that is the right word. Pull them out and the whole thing falls down.
Why a business reader should care
Almost every job people want to hand an AI is non-Markov. Booking travel where the right flight depends on a rule mentioned several steps ago. Working a support ticket where the fix depends on what was already ruled out. Reading a long document and acting on page two while you are on page forty. In all of these, the screen in front of the AI does not hold the answer. The answer lives in what came before.
A short demo never shows this. Demos are quick. There is little to remember, the board is small, the model scores 90 percent, and everyone claps. The trouble shows up later, on the long task, once the load crosses the invisible point that turns 90 percent into nearly zero. RNG-Bench is useful precisely because it makes that point visible, and lets you blame the failure on forgetting rather than guessing.
There is a hopeful note at the end. The researchers trained the smaller Qwen3.5-9B on good example games and lifted its score on a separate memory test by 5.2 percent, without hurting its general ability, which actually nudged up 0.5 percent. So this is teachable. It is not a permanent wall. But right now, today, if you are about to trust an AI with a task that depends on remembering, the honest move is to test it at the size you will actually use, not the size that looks good in a demo.
Sources: huggingface.co